pub struct SessionSocket<const C: usize> { /* private fields */ }
Expand description
Represents a socket for a session between two nodes bound by the
underlying network transport and the maximum transmission unit (MTU) of C
.
It also implements [AsyncRead
] and [AsyncWrite
] so that it can
be used on top of the usual transport stack.
Based on the configuration, the SessionSocket
can support:
- frame segmentation and reassembly
- segment and frame retransmission and reliability
See the module docs for details on retransmission.
§Retransmission driven by the Receiver
sequenceDiagram
Note over Sender,Receiver: Frame 1
rect rgb(191, 223, 255)
Note left of Sender: Frame 1 in buffer
Sender->>Receiver: Segment 1/3 of Frame 1
Sender->>Receiver: Segment 2/3 of Frame 1
Sender--xReceiver: Segment 3/3 of Frame 1
Note right of Receiver: RTO_BASE_RECEIVER elapsed
Receiver->>Sender: Request Segment 3 of Frame 1
Sender->>Receiver: Segment 3/3 of Frame 1
Receiver->>Sender: Acknowledge Frame 1
Note left of Sender: Frame 1 dropped from buffer
end
Note over Sender,Receiver: Frame 1 delivered
§Retransmission driven by the Sender
sequenceDiagram
Note over Sender,Receiver: Frame 1
rect rgb(191, 223, 255)
Note left of Sender: Frame 1 in buffer
Sender->>Receiver: Segment 1/3 of Frame 1
Sender->>Receiver: Segment 2/3 of Frame 1
Sender--xReceiver: Segment 3/3 of Frame 1
Note right of Receiver: RTO_BASE_RECEIVER elapsed
Receiver--xSender: Request Segment 3 of Frame 1
Note left of Sender: RTO_BASE_SENDER elapsed
Sender->>Receiver: Segment 1/3 of Frame 1
Sender->>Receiver: Segment 2/3 of Frame 1
Sender->>Receiver: Segment 3/3 of Frame 1
Receiver->>Sender: Acknowledge Frame 1
Note left of Sender: Frame 1 dropped from buffer
end
Note over Sender,Receiver: Frame 1 delivered
§Sender-Receiver retransmission handover
sequenceDiagram
Note over Sender,Receiver: Frame 1
rect rgb(191, 223, 255)
Note left of Sender: Frame 1 in buffer
Sender->>Receiver: Segment 1/3 of Frame 1
Sender--xReceiver: Segment 2/3 of Frame 1
Sender--xReceiver: Segment 3/3 of Frame 1
Note right of Receiver: RTO_BASE_RECEIVER elapsed
Receiver->>Sender: Request Segments 2,3 of Frame 1
Note left of Sender: RTO_BASE_SENDER cancelled
Sender->>Receiver: Segment 2/3 of Frame 1
Sender--xReceiver: Segment 3/3 of Frame 1
Note right of Receiver: RTO_BASE_RECEIVER elapsed
Receiver--xSender: Request Segments 3 of Frame 1
Note right of Receiver: RTO_BASE_RECEIVER elapsed
Receiver->>Sender: Request Segments 3 of Frame 1
Sender->>Receiver: Segment 3/3 of Frame 1
Receiver->>Sender: Acknowledge Frame 1
Note left of Sender: Frame 1 dropped from buffer
end
Note over Sender,Receiver: Frame 1 delivered
§Retransmission failure
sequenceDiagram
Note over Sender,Receiver: Frame 1
rect rgb(191, 223, 255)
Note left of Sender: Frame 1 in buffer
Sender->>Receiver: Segment 1/3 of Frame 1
Sender->>Receiver: Segment 2/3 of Frame 1
Sender--xReceiver: Segment 3/3 of Frame 1
Note right of Receiver: RTO_BASE_RECEIVER elapsed
Receiver--xSender: Request Segment 3 of Frame 1
Note left of Sender: RTO_BASE_SENDER elapsed
Sender--xReceiver: Segment 1/3 of Frame 1
Sender--xReceiver: Segment 2/3 of Frame 1
Sender--xReceiver: Segment 3/3 of Frame 1
Note left of Sender: FRAME_MAX_AGE elapsed
Frame 1 dropped from buffer Note right of Receiver: FRAME_MAX_AGE elapsed
Frame 1 dropped from buffer end Note over Sender,Receiver: Frame 1 never delivered
Frame 1 dropped from buffer Note right of Receiver: FRAME_MAX_AGE elapsed
Frame 1 dropped from buffer end Note over Sender,Receiver: Frame 1 never delivered
Implementations§
Source§impl<const C: usize> SessionSocket<C>
impl<const C: usize> SessionSocket<C>
Sourcepub const PAYLOAD_CAPACITY: usize = SessionState<C>::PAYLOAD_CAPACITY
pub const PAYLOAD_CAPACITY: usize = SessionState<C>::PAYLOAD_CAPACITY
Payload capacity is MTU minus the sizes of the Session protocol headers.
Sourcepub const MAX_WRITE_SIZE: usize = SessionState<C>::MAX_WRITE_SIZE
pub const MAX_WRITE_SIZE: usize = SessionState<C>::MAX_WRITE_SIZE
Maximum number of bytes that can be written in a single poll_write
to the Session.
Sourcepub fn new<T, I>(id: I, transport: T, cfg: SessionConfig) -> Self
pub fn new<T, I>(id: I, transport: T, cfg: SessionConfig) -> Self
Create a new socket over the given underlying transport
that binds the communicating parties.
A human-readable session id
also must be supplied.
Sourcepub fn state(&self) -> &SessionState<C>
pub fn state(&self) -> &SessionState<C>
Gets the state of this socket.
Sourcepub fn state_mut(&mut self) -> &mut SessionState<C>
pub fn state_mut(&mut self) -> &mut SessionState<C>
Gets the mutable state of this socket.
Trait Implementations§
Source§impl<const C: usize> AsyncRead for SessionSocket<C>
impl<const C: usize> AsyncRead for SessionSocket<C>
Source§impl<const C: usize> AsyncWrite for SessionSocket<C>
impl<const C: usize> AsyncWrite for SessionSocket<C>
Source§fn poll_write(
self: Pin<&mut Self>,
cx: &mut Context<'_>,
buf: &[u8],
) -> Poll<Result<usize>>
fn poll_write( self: Pin<&mut Self>, cx: &mut Context<'_>, buf: &[u8], ) -> Poll<Result<usize>>
Attempt to write bytes from
buf
into the object. Read moreSource§fn poll_flush(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Result<()>>
fn poll_flush(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Result<()>>
Attempt to flush the object, ensuring that any buffered data reach
their destination. Read more
Auto Trait Implementations§
impl<const C: usize> Freeze for SessionSocket<C>
impl<const C: usize> !RefUnwindSafe for SessionSocket<C>
impl<const C: usize> Send for SessionSocket<C>
impl<const C: usize> !Sync for SessionSocket<C>
impl<const C: usize> Unpin for SessionSocket<C>
impl<const C: usize> !UnwindSafe for SessionSocket<C>
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