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WeightedCollection

Struct WeightedCollection 

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pub struct WeightedCollection<T> {
    items: Vec<(T, f64)>,
    total_weight: f64,
}
Expand description

A collection of items with associated weights for probabilistic selection.

Weights must be positive (> 0.0); items with non-positive weights are treated as having zero probability for pick_one / pick_index and are placed at the end of the shuffled output in into_shuffled.

§Examples

use hopr_utils::statistics::WeightedCollection;

let wc = WeightedCollection::new(vec![("rare", 0.1), ("common", 10.0)]);
let picked = wc.pick_one().expect("non-empty collection");
assert!(picked == "rare" || picked == "common");

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§items: Vec<(T, f64)>§total_weight: f64

Pre-computed sum of positive weights (cached to avoid recomputing on every pick).

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impl<T> WeightedCollection<T>

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pub fn new(items: Vec<(T, f64)>) -> Self

Create a new weighted collection from items paired with their weights.

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pub fn is_empty(&self) -> bool

Returns true if the collection contains no items.

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pub fn len(&self) -> usize

Returns the number of items in the collection.

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pub fn iter(&self) -> impl Iterator<Item = &(T, f64)>

Iterates over (item, weight) pairs.

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pub fn pick_index(&self) -> Option<usize>

Returns the index of a randomly selected item, weighted by probability proportional to its weight.

Returns None if the collection is empty or all weights are non-positive.

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impl<T> WeightedCollection<T>

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pub fn pick_ref(&self) -> Option<&T>

Pick a reference to one item at random, with probability proportional to its weight.

Returns None if the collection is empty or all weights are non-positive.

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impl<T: Clone> WeightedCollection<T>

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pub fn pick_one(&self) -> Option<T>

Pick one item at random, with probability proportional to its weight.

Returns None if the collection is empty or all weights are non-positive.

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impl<T> WeightedCollection<T>

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pub fn into_shuffled(self) -> Vec<T>

Consume the collection and return items in a weighted random permutation.

Uses the Efraimidis–Spirakis algorithm: each item is assigned a key random()^(1/weight) and the items are sorted by descending key. Higher-weight items appear earlier with higher probability, but all items retain a nonzero chance of appearing at any position.

Auto Trait Implementations§

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impl<T> Freeze for WeightedCollection<T>

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impl<T> RefUnwindSafe for WeightedCollection<T>
where T: RefUnwindSafe,

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impl<T> Send for WeightedCollection<T>
where T: Send,

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impl<T> Sync for WeightedCollection<T>
where T: Sync,

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impl<T> Unpin for WeightedCollection<T>
where T: Unpin,

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impl<T> UnwindSafe for WeightedCollection<T>
where T: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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type Init = T

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