Struct Network
pub struct Network<T>{ /* private fields */ }
Expand description
The network object storing information about the running observed state of the network, including peers, connection qualities and updates for other parts of the system.
Implementations§
§impl<T> Network<T>
impl<T> Network<T>
pub fn new( my_peer_id: PeerId, my_multiaddresses: Vec<Multiaddr>, cfg: NetworkConfig, db: T, ) -> Network<T>
pub async fn add(
&self,
peer: &PeerId,
origin: PeerOrigin,
addrs: Vec<Multiaddr>,
) -> Result<(), NetworkingError>
pub async fn add( &self, peer: &PeerId, origin: PeerOrigin, addrs: Vec<Multiaddr>, ) -> Result<(), NetworkingError>
Add a new peer into the network.
Each peer must have an origin specification.
pub async fn get(
&self,
peer: &PeerId,
) -> Result<Option<PeerStatus>, NetworkingError>
pub async fn get( &self, peer: &PeerId, ) -> Result<Option<PeerStatus>, NetworkingError>
Get peer information and status.
pub async fn remove(&self, peer: &PeerId) -> Result<(), NetworkingError>
pub async fn remove(&self, peer: &PeerId) -> Result<(), NetworkingError>
Remove peer from the network
pub async fn update(
&self,
peer: &PeerId,
ping_result: Result<Duration, ()>,
version: Option<String>,
) -> Result<(), NetworkingError>
pub async fn update( &self, peer: &PeerId, ping_result: Result<Duration, ()>, version: Option<String>, ) -> Result<(), NetworkingError>
Updates a peer’s record with the result of a heartbeat ping.
Adjusts the peer’s quality, backoff, and ignore status based on the ping outcome. If the peer’s quality drops below configured thresholds, may trigger a connection close or quality update event. Returns an error if called on the local peer.
§Returns
Ok(Some(NetworkTriggeredEvent))
if the peer’s status changed and an event should be triggered.Ok(None)
if the peer is unknown.Err(NetworkingError)
if the operation is disallowed or a database error occurs.
pub async fn health(&self) -> Health
pub async fn health(&self) -> Health
Returns the quality of the network as a network health indicator.
pub async fn connected_peers(&self) -> Result<Vec<PeerId>, NetworkingError>
pub async fn find_peers_to_ping(
&self,
threshold: SystemTime,
) -> Result<Vec<PeerId>, NetworkingError>
pub async fn find_peers_to_ping( &self, threshold: SystemTime, ) -> Result<Vec<PeerId>, NetworkingError>
Returns a list of peer IDs eligible for pinging based on last seen time, ignore status, and backoff delay.
Peers are filtered to exclude self, those currently within their ignore timeframe, and those whose backoff-adjusted delay has not yet elapsed. The resulting peers are sorted by last seen time in ascending order.
§Parameters
threshold
: The cutoffSystemTime
; only peers whose next ping is due before this time are considered.
§Returns
A vector of peer IDs that should be pinged.
Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for Network<T>where
T: Freeze,
impl<T> RefUnwindSafe for Network<T>where
T: RefUnwindSafe,
impl<T> Send for Network<T>
impl<T> Sync for Network<T>
impl<T> Unpin for Network<T>where
T: Unpin,
impl<T> UnwindSafe for Network<T>where
T: UnwindSafe,
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